ESPO: If You Like Black Myth: Wukong, You’ll Love This ETF

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The massive success of the blockbuster hit Black Myth: Wukong has reawakened investors to the massive potential of the global gaming industry, and the VanEck Video Gaming and eSports ETF (ESPO) is a great way to gain exposure to this growth.

I’m bullish on this gaming-focused ETF based on its strong recent performance and its ability to offer investors diverse geographic exposure to the massive growth potential of the global gaming industry by investing in gaming stocks worldwide.

What Is the ESPO ETF’s Strategy? 

According to Van Eck, ESPO invests in an index “intended to track the overall performance of companies involved in video game development, esports, and related hardware and software.”

Companies must initially derive at least 50% of their total revenue from gaming or esports to be included in the index.

The Global Gaming Industry Harbors Massive Potential

The gaming industry is a promising sector, experiencing rapid growth with strong expectations for continued expansion. PWC projects that revenue for the global video game industry will surpass $300 billion by 2028, up from $227.6 billion in 2023.

Meanwhile, Grand View Research predicts that the market will grow to an even more impressive $583.7 billion by 2030.

There is quite a bit of distance between these two estimates, and a lot can happen between now and 2030, so any forecast should be taken with a grain of salt. However, regardless of the specifics, the gaming industry looks well-positioned for long-term growth.

Black Myth: Wukong Shows that Gaming Is a Massive Market

The numbers look promising, and Black Myth: Wukong’s explosive entry into the gaming scene highlights the immense power that blockbuster gaming titles from international developers have to generate massive revenues and profits.

Further, the game was developed and published by Game Science. It’s worth noting that Tencent Holdings (TCEHY), a major Chinese company and top holding in the ESPO ETF, holds a 5% stake in Game Science.

In addition, Black Myth: Wukong became China’s first-ever AAA gaming title, a designation usually given to the biggest blockbuster games from big-name publishers. Within 24 hours of its release, it became the second-most played game of all time on the Steam platform, selling over 4.5 million copies and boasting an incredible 2.1 million concurrent players. Within three days of its launch, Black Wukong had sold 10 million units.

Xiabang Su of KraneShares explains that over 300 million yuan was invested in the development of Black Myth, and that the game generated sales of 1.5 billion yuan on day one. KraneShares is an investment management firm specializing in China-focused ETFs.