Roblox forges a marketer-friendly path with third-party partnerships

Roblox is looking to court advertisers through third-party partnerships. · Marketing Dive

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NEW YORK — Roblox’s recently announced partnership with agency holding group WPP is part of a larger focus by the metaverse platform on third-party partnerships to facilitate brand interest and engagement. While known for its ability to connect with younger consumers, Roblox is looking to deliver measurable results to brands in an effort to convey its value.

The WPP partnership is focused on developing 3D measurement standards as well as the rollout of a certification program for professionals looking to understand the platform’s ecosystem. WPP joins other recent strategic partnerships. In September, Dentsu launched House of Creators, which is intended to foster Roblox creatives through financial assistance and mentorship. Just a few days prior, Roblox announced Shopify as its first commerce integration. 

“We're looking for strategic partners that can help us move the industry together,” said Stephanie Latham, vice president of global partnerships and advertising at Roblox. “When I talked about values and vision alignment,  WPP is also very passionate about how we define this immersive space. How do we measure success in this space? What does that look like?”

Latham further discussed the future of branded partnerships and advertising opportunities on the platform at Advertising Week New York. She moderated a panel featuring Jess Park, senior vice president, chief of brand and fan engagement at the U.S. Olympic and Paralympic Committee (USOPC) and Cameron Curtis, executive vice president of global and digital marketing at Warner Bros. Both the USOPC and Warner Bros. have activated on Roblox. 

Building branded experiences

Branded Roblox experiences provide a level of interactivity not possible with a traditional TV or social media advertisement. The nature of the platform allows for the building of whole interactive worlds. Warner Bros. embraced this element to promote its recently released “Beetlejuice Beetlejuice” movie by recreating the film’s fictional world known as the Afterlife. Soon after the film’s release, the activation had over 25 million visits and 40 million users viewed video content within the partner experience. 

“What's so exciting about this is not just the results…but Warner Bros.’ ability to come into Roblox to build an immersive experience,” said Latham.