Hasbro (NASDAQ:HAS) Misses Q3 Revenue Estimates

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Hasbro (NASDAQ:HAS) Misses Q3 Revenue Estimates

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Toy and entertainment company Hasbro (NASDAQ:HAS) missed Wall Street’s revenue expectations in Q3 CY2024, with sales falling 14.8% year on year to $1.28 billion. Its non-GAAP profit of $1.73 per share was 34.1% above analysts’ consensus estimates.

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Hasbro (HAS) Q3 CY2024 Highlights:

  • Revenue: $1.28 billion vs analyst estimates of $1.30 billion (1.3% miss)

  • Adjusted EPS: $1.73 vs analyst estimates of $1.29 (34.1% beat)

  • EBITDA: $406.4 million vs analyst estimates of $320.5 million (26.8% beat)

  • EBITDA guidance for the full year is $1 billion at the midpoint, below analyst estimates of $1.04 billion

  • Gross Margin (GAAP): 62.2%, up from 55.4% in the same quarter last year

  • Operating Margin: 23.6%, up from -11.3% in the same quarter last year

  • EBITDA Margin: 31.7%, up from 26.7% in the same quarter last year

  • Free Cash Flow Margin: 13.6%, up from 11.1% in the same quarter last year

  • Market Capitalization: $9.80 billion

“Outperformance within our gaming and licensing businesses in the third quarter highlights the strength in two of our highest profit areas,” said Chris Cocks, Hasbro Chief Executive Officer.

Company Overview

Credited with the creation of toys such as Mr. Potato Head and the Rubik’s Cube, Hasbro (NASDAQ:HAS) is a global entertainment company offering a diverse range of toys, games, and multimedia experiences for children and families.

Toys and Electronics

The toys and electronics industry presents both opportunities and challenges for investors. Established companies often enjoy strong brand recognition and customer loyalty while smaller players can carve out a niche if they develop a viral, hit new product. The downside, however, is that success can be short-lived because the industry is very competitive: the barriers to entry for developing a new toy are low, which can lead to pricing pressures and reduced profit margins, and the rapid pace of technological advancements necessitates continuous product updates, increasing research and development costs, and shortening product life cycles for electronics companies. Furthermore, these players must navigate various regulatory requirements, especially regarding product safety, which can pose operational challenges and potential legal risks.

Sales Growth

Reviewing a company’s long-term performance can reveal insights into its business quality. Any business can have short-term success, but a top-tier one sustains growth for years. Hasbro’s demand was weak over the last five years as its sales fell by 1.6% annually, a rough starting point for our analysis.